Rekarina

A native PC port made by static recompilation, not emulation.

Built on your own PC from your own copy of the game: 100+ fps, a sharp native picture, DLSS and FSR.

Join the Discord The first public release is on its way. It will be announced on the Discord server, and the download will be here.

No game files are included, and none are downloaded. You need your own legally obtained copy of the game, dumped from your own console.

The port running at native resolution

What you get

  • Native code, not emulation

    100+ fps where the console runs at 60, with a frame limit up to 240 or the monitor's rate. There is no CPU emulator and no JIT at run time.

  • Smooth above 60 fps

    The game's own clock follows real time, and the places where it counted frames are corrected: water ripples, the pick-up counter, physics steps on moving platforms, movie cutscenes.

  • A sharp native picture

    At any 16:9 resolution, plus 21:9 and 32:9 with the camera and the interface in that shape.

  • DLSS, DLAA and FSR 3.1

    NVIDIA DLSS / DLAA and DLSS Frame Generation; AMD FSR 3.1 upscaling and frame generation on any GPU. The launcher fetches each vendor's library from its official repository; nothing of theirs is bundled.

  • Settings that apply while you play

    The in-game menu (Esc or F1) is drawn in the game's own menu style, with a live picture beside the rows, so a change to the render scale, sharpening, colour or frame limit shows at once.

  • Button prompts for your pad

    Xbox and PlayStation pads, the console's own layout, a set drawn for this port, and the keyboard and mouse. They change in the running game, and the keyboard prompts follow the keys you bind.

  • Voice acting, music and movies

    As on the console: Opus voice lines in nine languages, AV1 cutscenes.

  • A launcher with updates

    It builds the game, shows each step with the time it takes, and installs new releases; the game itself tells you when one is out.

Also: first settings chosen from your GPU and its video memory, the menu and the launcher in every language the game has, RomFS mods from a folder, HDR10 output (experimental), a performance overlay (F10).

The in-game settings menu
The in-game settings menu, in the game's own style, with a live picture.

Performance

Native 2560 × 1440
DLSS Quality + frame generation
Forest village
99 fps1 % low 64
159 fps1 % low 116
Open field
101 fps1 % low 68
158 fps1 % low 107
Town market
111 fps1 % low 66
165 fps1 % low 96

Second minute of a run in each place with the camera turning in place; with frame generation the number is frames on screen, the game renders half. A full bar is 240 fps, the game's own ceiling. Running through the field or the market gives 73 to 80 fps on the same machine. NVIDIA GeForce RTX 5070, AMD Ryzen 7 9700X, Windows 11 Pro; a development build of Rekarina 1.0.0.

How it works

  1. 1
    Point the launcher at your dump
    about a minute

    Start Rekarina.exe. It is the whole launcher in one file: at its first start it unpacks its tools, once. Choose the folder with your game dump and where the game goes.

  2. 2
    It builds the game
    about an hour, once

    Press Start. The launcher checks the dump, recompiles the game's code, builds the executable, fetches the graphics components for your GPU and prepares the shaders. Each step shows how long it has left.

  3. 3
    Play
    Play

    Saves and settings live in the game folder and survive updates and rebuilds. When a release is out, the launcher offers Update and rebuilds only what changed.

The launcher building the game

The launcher building the game.

Requirements

Minimum
Recommended
System
Windows 10 or 11, 64-bit
Windows 11
GPU
Vulkan 1.3 with mesh shaders, 6 GB
NVIDIA RTX with 8 GB or more
CPU
6 cores with AVX2
8 cores
Memory
16 GB
32 GB
Disk
30 GB free on an SSD (the game, its shader caches and the build)

NVIDIA RTX cards are what the port is developed and tested on. For AMD and Intel GPUs, see the known issues below.

Help

How you know a download is ours

Every release is signed with the project's key. The launcher installs an update only when that signature fits, so a changed file is refused wherever it came from.

Rekarina.exe has no code-signing certificate, so Windows SmartScreen shows an “unknown publisher” page until enough people have run the file. With the first release, this page will list the SHA-256 of each file to compare.

Known issues

  • AMD GPUs have been run on one integrated Radeon only. Short grass is not drawn there yet.
  • Intel GPUs have never been run.
  • The first frames after a loading screen can hitch for a quarter of a second.
  • HDR10 output is experimental and off by default.
  • Linux is not supported yet.
Ask on Discord

One post per problem in the help forum, with the log file from the logs folder beside the game.